The Oceania expansion takes things a little bit further and introduces nectar as a new food type, which changes up the gameplay a bit and also means using new player mats. Each adds more bird and bonus cards to the game, end-of-round goals, differently coloured eggs, and new powers – both the ‘brown’ powers for activating when taking an action in a habitat, as well as end-of-round actions with some European birds and end-of-game actions with some Oceania birds.
So far, the two expansions are European ( Amazon) and Oceania ( Amazon), released in 20 respectively. The popularity of the game has meant that’s it has been swiftly followed by two expansions, with more planned for the future.
With so many different factors to take into account (including some luck) and potential strategies to focus on, it’s a very easy game to play again and again without getting bored. There are a wide variety of ways to gain points including playing birds, laying eggs, tucking other bird cards (either as a predator catching prey, or by creating flocks), end-of-round goals, and bonus cards. You’ll likely lose some species along the way, and in fact, you may find that it’s a handy strategic move.įor each of your turns, you have the choice of just four actions: play a card, gain food from the birdfeeder (a very cute dice tower), lay eggs or draw more bird cards. If you want to be more aggressive, you can play predatory traits that allow you to attack other species – if they don’t have defensive traits to block your attack that is. There can be quite a bit of interaction with other players’ species, with the ability to passively gain food from neighbouring species when you apply parasitic or shark cleaner traits to your species. The first half of the game is relatively slow, as you gradually evolve your species using the 12 ‘Surface’ traits available, and feed from the reef to build their populations.